D&D: To Catch a Thief

D&D: To Catch a Thief

Random House

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Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate.

When you tried to pick the pocket of a civilar in the night-shrouded streets of Waterdeep, you never thought she’d catch you — and you never dreamed she’d force you into her service. Now you must find the baby griffon stolen by the beholder Xanathar, leader of the city’s powerful Thieves’ Guild. And if you should fail . . . you can count on spending the rest of your life behind bars, rogue.