Red Flags: The Gsme Of Terrible Dates (Core Game)
Players play matchmaker as they try to set up the Single with the best date, then sabotage each other with outrageous Red Flags. What date combination will the Single decide to date long-term?
3-20 players
Ages 16+
15+ minute play time
How to play:
SETUP: Pick a 'Single' for the first round. Everyone else draws 4 Perks and 3 Red Flags.
THE PERKS: Players pick two Perks to create the best date for the Single. Then, each player reads their chosen cards out loud and lays them on the table.
THE RED FLAGS: After all of the perks are read, each player places a Red Flag onto the player on their left.
DEBATE: Players argue why the Single should pick their character to date and reject the other candidates.
SELECTION: The Single chooses who they would be most likely to date long-term. The chosen player keeps their Red Flag from the date to count as a point.
REFRESH: The player to the left of the Single becomes the new Single. Everyone discards their hands and draws new cards.
HOW TO WIN: Play twice around the table, say the first one to seven points wins, or play all night long. When you're ready to call it quits, the player with the most points wins!
3-20 players
Ages 16+
15+ minute play time
How to play:
SETUP: Pick a 'Single' for the first round. Everyone else draws 4 Perks and 3 Red Flags.
THE PERKS: Players pick two Perks to create the best date for the Single. Then, each player reads their chosen cards out loud and lays them on the table.
THE RED FLAGS: After all of the perks are read, each player places a Red Flag onto the player on their left.
DEBATE: Players argue why the Single should pick their character to date and reject the other candidates.
SELECTION: The Single chooses who they would be most likely to date long-term. The chosen player keeps their Red Flag from the date to count as a point.
REFRESH: The player to the left of the Single becomes the new Single. Everyone discards their hands and draws new cards.
HOW TO WIN: Play twice around the table, say the first one to seven points wins, or play all night long. When you're ready to call it quits, the player with the most points wins!