In the hilarious dystopia of Cogs and Commissars, communist factions and their robotic demagogues deploy propaganda to recruit their opponent`s citizens. Leaders who amass enough followers must then launch a Revolution to ensure the ascendency of their faction Each player has a unique deck, although some cards like Propaganda, Counter-Propaganda, and Revolution are common to all players. Players must earn points by producing or recruiting Proletarians, Bourgeoisie, and Commissars.To win, a player must have 15 points worth of Citizens and play their `Revolution` card.Turns are meaty but quick. Multiple plays per turn plus ample reaction options lead to quick deck-cycling that keeps the game feeling light and speedy.